Twilight forest biome id conflict detected как исправить

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Помогите Biomes O’ Plenty + Twilight forest. Конфликт

Тема в разделе «Помощь», создана пользователем Livia_, 7 май 2016.

  1. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Доброго дня, дорогие форумчане. Сегодня я расскажу вам о своей проблеме, с которой я столкнулась, когда решила соеденить твайлайт форест и биомес о’ пленти…

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    -=-=- Сама проблема -=-=-
    Суть проблемы в конфликте id биомов твайлайт фореста и биомес о пленти. Из-за этого мир генерируется стрёмно, спавнятся мобы, данжи, боссы из твайлайт фореста, впрочем это по моему мнению будет мешать играть игрокам, или даже наоборот, упрощая игру.

    -=-=- Ну я пыталась.. -=-=-
    Я пыталась редактировать конфиг твайлайт фореста на сервере, но это приводило к крашу.

    -=-=- Конфиги -=-=-

    biome {
    I:biome.id.Clearing=-1
    I:biome.id.DarkForest=-1
    I:biome.id.DarkForestCenter=-1
    I:biome.id.DeepMushrooms=-1
    I:biome.id.EnchantedForest=-1
    I:biome.id.FireSwamp=-1
    I:biome.id.Glacier=-1
    I:biome.id.Highlands=-1
    I:biome.id.HighlandsCenter=-1
    I:biome.id.Lake=-1
    I:biome.id.LightedForest=-1
    I:biome.id.Mushrooms=-1
    I:biome.id.OakSavanna=-1
    I:biome.id.Snowfield=-1
    I:biome.id.Stream=-1
    I:biome.id.Swamp=-1
    I:biome.id.Thornlands=-1
    I:biome.id.TwilightForest=-1
    I:biome.id.TwilightForestVariant=-1

    # Configuration file

    «biome ids» {
    I:»Alps Forest ID»=100
    I:»Alps ID»=41
    I:»Arctic ID»=42
    I:»Bamboo Forest ID»=43
    I:»Bayou ID»=44
    I:»Bog ID»=45
    I:»Boneyard ID»=112
    I:»Boreal Forest ID»=46
    I:»Brushland ID»=47
    I:»Canyon ID»=48
    I:»Canyon Ravine ID»=101
    I:»Chaparral ID»=49
    I:»Cherry Blossom Grove ID»=50
    I:»Coniferous Forest ID»=51
    I:»Coral Reef ID»=95
    I:»Corrupted Sands ID»=110
    I:»Crag ID»=53
    I:»Dead Forest ID»=54
    I:»Dead Swamp ID»=55
    I:»Deciduous Forest ID»=56
    I:»Dry River ID»=116
    I:»Fen ID»=57
    I:»Flower Field ID»=58
    I:»Frost Forest ID»=59
    I:»Fungi Forest ID»=60
    I:»Garden ID»=61
    I:»Glacier ID»=102
    I:»Grassland ID»=62
    I:»Grove ID»=63
    I:»Heathland ID»=64
    I:»Highland ID»=65
    I:»Jade Cliffs ID»=66
    I:»Kelp Forest ID»=96
    I:»Lavender Fields ID»=67
    I:»Lush Desert ID»=68
    I:»Lush River ID»=115
    I:»Lush Swamp ID»=69
    I:»Mangrove ID»=99
    I:»Maple Woods ID»=70
    I:»Marsh ID»=71
    I:»Meadow Forest ID»=103
    I:»Meadow ID»=72
    I:»Moor ID»=73
    I:»Mountain ID»=74
    I:»Mystic Grove ID»=75
    I:»Oasis ID»=104
    I:»Ominous Woods ID»=76
    I:»Orchard ID»=105
    I:»Origin Valley ID»=77
    I:»Outback ID»=78
    I:»Phantasmagoric Inferno ID»=111
    I:»Prairie ID»=79
    I:»Quagmire ID»=106
    I:»Rainforest ID»=80
    I:»Redwood Forest ID»=81
    I:»Sacred Springs ID»=82
    I:»Scrubland ID»=107
    I:»Seasonal Forest ID»=83
    I:»Shield ID»=84
    I:»Shrubland ID»=85
    I:»Silkglades ID»=108
    I:»Sludgepit ID»=86
    I:»Snowy Coniferous Forest ID»=52
    I:»Spruce Woods ID»=109
    I:»Steppe ID»=87
    I:»Temperate Rainforest ID»=88
    I:»Thicket ID»=89
    I:»Tropical Rainforest ID»=90
    I:»Tropics ID»=97
    I:»Tundra ID»=91
    I:»Undergarden ID»=114
    I:»Visceral Heap ID»=113
    I:»Volcano ID»=98
    I:»Wasteland ID»=92
    I:»Wetland ID»=93
    I:»Woodland ID»=94
    }

    «entity ids» {
    I:»Dart ID»=104
    I:»Mudball ID»=103
    I:»Poison Dart ID»=105
    }

    «mob ids» {
    I:»Bird ID»=109
    I:»Glob ID»=106
    I:»Jungle Spider ID»=101
    I:»Phantom ID»=107
    I:»Pixie ID»=110
    I:»Rosester ID»=102
    I:»Wasp ID»=108
    }

    -=-=- Иллюстрации -=-=-
    Иллюстрация пока что только одна-единая, возможно позже будут ещё.
    [​IMG]
    -=-=- Спасибо за просмотр темы! -=-=-
  2. Хм, вот так ведь выглядят айдишники биомов из твайлайта

    biome {
    I:biome.id.Clearing=79
    I:biome.id.ClearingBorder=80
    I:biome.id.DarkForest=85
    I:biome.id.DeepMushrooms=82
    I:biome.id.EnchantedForest=86
    I:biome.id.FireSwamp=87
    I:biome.id.Glacier=78
    I:biome.id.Highlands=73
    I:biome.id.Lake=70
    I:biome.id.LakeBorder=81
    I:biome.id.MajorFeature=83
    I:biome.id.MinorFeature=84
    I:biome.id.Mushrooms=74
    I:biome.id.Snowfield=77
    I:biome.id.Stream=76
    I:biome.id.Swamp=75
    I:biome.id.TwilightForest=71
    I:biome.id.TwilightForestVariant=72
    }
    

    Разве у Вас не так? А по проблеме: попробуйте менять ID биомов из Biomes’O’Plenty, используя значения от сотни, изменить надо

    I:"Prairie ID"=79
    I:"Rainforest ID"=80 и I:"Seasonal Forest ID"=80 одновременно на одно и то же значение
    I:"Shrubland ID"=85
    I:"Sacred Springs ID"=82
    I:"Sludgepit ID"=86
    I:"Steppe ID"=87
    I:"Outback ID"=78
    I:"Moor ID"=73
    I:"Maple Woods ID"=70
    I:"Redwood Forest ID"=81
    I:"Shield ID"=84
    I:"Mountain ID"=74
    I:"Origin Valley ID"=77
    I:"Ominous Woods ID"=76
    I:"Mystic Grove ID"=75
    I:"Marsh ID"=71
    I:"Meadow ID"=72
    

    Не уверен насчет работоспособности этого способа. А так же можете попробовать поменять в конфиге твайлайта на 104 строке false на true, но вроде эта опция отвечает за абсолютно другое.

  3. Так поменяй айдишки биомов и все.

  4. Оно крашается из-за этого

  5. Значит ты выставил слишком большое число.

  6. Я она с:
    Кстати.. Тот чувак говорил, что выставлять от сотни.. Даже и не знаю.. Попробую.

  7. Я не знаю максимально допустимого порога, но не забывайте, что есть айди дефолтных биомов, биомов из твайлайта и biomes’o’plenty + из еще одних модов, если такие есть в Вашей сборке и добавляет биомы. Поэтому лучше всего выставлять высокие значения, желательно от 120, например, 120, 121, 122…

  8. Лол, ну теперь понятно почему краш идет. Если от 120…

  9. Я предложил свой вариант решения, не обязал и даже не навязывал его использовать. Я так же указал, что доподлинно не знаю верхнего предела ID биомов.


  10. sandt

    sandt
    Новичок

    Баллы:
    16
    Имя в Minecraft:
    sandt

    Пардон за некропостинг. Спрошу, или мозги свихну.
    На 1.7.10 конфликт biomesoplenty и twilightforest — портал не активируется, если мир создан с biomesoplenty, и спокойно активируется если по дефолту. Предметы из обоих модов добавляются в обоих мирах. А портал — только в дефолтном.
    Правильно понимаю, надо менять id в конфигах, чтоб не совпадали? ни с дефолт, ни с обоими модами?


  11. HauserGrim

    HauserGrim
    Активный участник
    Пользователь

    Баллы:
    96
    Имя в Minecraft:
    Artarious

    Да.
    Но учти, что биомы могут добавлять даже моды, от которых не ожидаешь И у некоторых id могут быть даже около двухсот (и с ними можно случайно пересечься). Вот например на реддите человек в ответ отправил ссылку с тем, как он распределил id биомов у себя в сборке https://pastebin.com/Q3tm6kz9

    Последнее редактирование: 11 янв 2023

  12. sandt

    sandt
    Новичок

    Баллы:
    16
    Имя в Minecraft:
    sandt

    Спс. Если нет других причин, перепишу id

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Rubukkit - свой сервер Minecraft

Trouble Installing Twilight Forest Mod. Please Help!

I have multiple other mods installed just fine. When I enter a new world I get this error message:

[Twilight Forest] Biome ID conflict detected. Fix by editing the config file

I have attempted several times to change the biome IDs in the Twilight Forest config file. When I do, and restart minecraft, it crashes my game. Has anyone on here been able to resolve this problem? If so, please tell me what I’m doing wrong. Thanks!

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  • #1

    Aug 6, 2014

    Hi everyone, im using Minecraft 1.7.10 with latest java version and i can play normally but once on a while it crashes.

    When i start playing it says :

    ¨Twilight Forest Biome ID conflict detected — Fix by editing the config file»

    EDIT- No more info. There are no logs, the game just close itself and get me into launcher, i can still playing, but there is no log or info of any type. The error message above appears on the Console when i enter world


  • #3

    Aug 6, 2014

    And what does it conflict with? How about including the whole log instead of just one line?

    Ozi

    Not log at all. If u look my threads u can see that im aware of giving many info as i can. But the game sometimes just crashes and returns me to the launcher, then i can still playing. No logs, no info, just that happens.
    The «line» what ure talking about appears on the Console when i enter the world, nothing more


  • #4

    Aug 6, 2014


    ZeronNTheXeon


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    Returning you to the launcher usually means a crash, so any type of Forge Log is appreciated. You can edit the Twilight Forest config file and change all biome ids to different values, possibly near 100.

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  • #5

    Aug 7, 2014

    O.O can u explain me how to access that registered log? Ive googled it but this is the most likely info that ive been able to find( http://forge.jboss.org/1.x/docs/using/debugging-forge.html )and seems a little bit complicated, there is another easier way to acces that log ure talking about?

    Game still crashing

    —- Minecraft Crash Report —-
    // I bet Cylons wouldn’t have this problem.

    Time: 06-08-14 04:03 PM
    Description: Exception getting block type in world

    java.lang.IndexOutOfBoundsException: Index: 368, Size: 368
    at java.util.ArrayList.rangeCheck(Unknown Source)
    at java.util.ArrayList.get(Unknown Source)
    at enhancedbiomes.EnhancedBiomesMod.getStoneNoiseForCoords(EnhancedBiomesMod.java:405)
    at enhancedbiomes.EnhancedBiomesMod.getRockForCoords(EnhancedBiomesMod.java:411)
    at enhancedbiomes.world.biome.woodland.BiomeGenKakadu.func_76728_a(BiomeGenKakadu.java:44)
    at enhancedbiomes.world.ChunkProviderEnhancedBiomes.func_73153_a(ChunkProviderEnhancedBiomes.java:494)
    at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279)
    at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1032)
    at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
    at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
    at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
    at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
    at net.minecraft.world.World.func_72964_e(World.java:416)
    at net.minecraft.world.World.func_147439_a(World.java:342)
    at enhancedbiomes.blocks.BlockGrassEB.func_149674_a(BlockGrassEB.java:75)
    at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:403)
    at WorldServerOF.func_147456_g(WorldServerOF.java:524)
    at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183)
    at WorldServerOF.func_72835_b(WorldServerOF.java:234)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    — Head —
    Stacktrace:
    at java.util.ArrayList.rangeCheck(Unknown Source)
    at java.util.ArrayList.get(Unknown Source)
    at enhancedbiomes.EnhancedBiomesMod.getStoneNoiseForCoords(EnhancedBiomesMod.java:405)
    at enhancedbiomes.EnhancedBiomesMod.getRockForCoords(EnhancedBiomesMod.java:411)
    at enhancedbiomes.world.biome.woodland.BiomeGenKakadu.func_76728_a(BiomeGenKakadu.java:44)
    at enhancedbiomes.world.ChunkProviderEnhancedBiomes.func_73153_a(ChunkProviderEnhancedBiomes.java:494)
    at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279)
    at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1032)
    at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
    at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
    at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
    at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
    at net.minecraft.world.World.func_72964_e(World.java:416)

    — Requested block coordinates —
    Details:
    Found chunk: true
    Location: World: (367,60,-65), Chunk: (at 15,3,15 in 22,-5; contains blocks 352,0,-80 to 367,255,-65), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
    Stacktrace:
    at net.minecraft.world.World.func_147439_a(World.java:342)
    at enhancedbiomes.blocks.BlockGrassEB.func_149674_a(BlockGrassEB.java:75)
    at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:403)
    at WorldServerOF.func_147456_g(WorldServerOF.java:524)
    at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183)
    at WorldServerOF.func_72835_b(WorldServerOF.java:234)

    — Affected level —
    Details:
    Level name: Mundo nuevo
    All players: 1 total; [EntityPlayerMP[‘Mandinga’/133, l=’Mundo nuevo’, x=298,07, y=86,00, z=75,40]]
    Chunk stats: ServerChunkCache: 583 Drop: 0
    Level seed: 5465441069188314782
    Level generator: ID 04 — typeEB, ver 0. Features enabled: true
    Level generator options:
    Level spawn location: World: (-55,64,235), Chunk: (at 9,4,11 in -4,14; contains blocks -64,0,224 to -49,255,239), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 786008 game time, 972206 day time
    Level dimension: 0
    Level storage version: 0x04ABD — Anvil
    Level weather: Rain time: 5796 (now: false), thunder time: 33083 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    — System Details —
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_65, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 199897944 bytes (190 MB) / 685260800 bytes (653 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 17, tallocated: 98
    FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 Optifine OptiFine_1.7.10_HD_U_A4 39 mods loaded, 39 mods active

    Im gona try what u say about editing biome ids. thank you

    I got this Biomes ID but Enhanced Biomes uses ID`s near the 100 value and i dont know wich number is the limit, Should i see and compare all biomes ID or i must compare it too ALL ID`s in the game ?

    Twilight Forests ID`s :

    # Configuration file

    biome {
    I:biome.id.Clearing=49
    I:biome.id.DarkForest=55
    I:biome.id.DarkForestCenter=53
    I:biome.id.DeepMushrooms=52
    I:biome.id.EnchantedForest=56
    I:biome.id.FireSwamp=57
    I:biome.id.Glacier=48
    I:biome.id.Highlands=43
    I:biome.id.HighlandsCenter=54
    I:biome.id.Lake=40
    I:biome.id.LightedForest=51
    I:biome.id.Mushrooms=44
    I:biome.id.OakSavanna=50
    I:biome.id.Snowfield=47
    I:biome.id.Stream=46
    I:biome.id.Swamp=45
    I:biome.id.Thornlands=58
    I:biome.id.TwilightForest=41
    I:biome.id.TwilightForestVariant=42
    }

    dimension {
    # What ID number to assign to the Twilight Forest dimension. Change if you are having conflicts with another mod.
    I:dimensionID=7

    # Dimension provider ID. Does not normally need to be changed, but the option is provided to work around a bug in MCPC+
    I:dimensionProviderID=-777
    }

    Enhanced Biomes ID`s :

    # Configuration file

    general {
    I:»Biome ID of Alpine Mountains»=76
    I:»Biome ID of Alpine Mountains Edge»=77
    I:»Biome ID of Alpine Mountains M»=204
    I:»Biome ID of Alpine Tundra»=103
    I:»Biome ID of Aspen Forest»=96
    I:»Biome ID of Aspen Hills»=97
    I:»Biome ID of Badlands»=52
    I:»Biome ID of Basin»=99
    I:»Biome ID of Blossom Hills»=57
    I:»Biome ID of Blossom Woods»=56
    I:»Biome ID of Boreal Archipelago»=172
    I:»Biome ID of Boreal Forest»=62
    I:»Biome ID of Boreal Plateau»=92
    I:»Biome ID of Boreal Plateau M»=220
    I:»Biome ID of Carr»=91
    I:»Biome ID of Clay Hills»=86
    I:»Biome ID of Clearing»=101
    I:»Biome ID of Cold Boreal Forest»=190
    I:»Biome ID of Cold Cypress Forest»=188
    I:»Biome ID of Cold Fir Forest»=208
    I:»Biome ID of Cold Pine Forest»=226
    I:»Biome ID of Creek Bed»=49
    I:»Biome ID of Cypress Forest»=60
    I:»Biome ID of Desert Archipelago»=41
    I:»Biome ID of Ephemeral Lake»=88
    I:»Biome ID of Ephemeral Lake Edge»=89
    I:»Biome ID of Fens»=90
    I:»Biome ID of Fir Forest»=80
    I:»Biome ID of Flowery Archipelago»=170
    I:»Biome ID of Forested Archipelago»=42
    I:»Biome ID of Forested Mountains»=186
    I:»Biome ID of Forested Valley»=187
    I:»Biome ID of Frozen Archipelago»=45
    I:»Biome ID of Glacier»=78
    I:»Biome ID of Grassy Archipelago»=46
    I:»Biome ID of Ice Sheet»=178
    I:»Biome ID of Kakadu»=63
    I:»Biome ID of Lake»=100
    I:»Biome ID of Low Hills»=74
    I:»Biome ID of Mangrove»=87
    I:»Biome ID of Marsh»=102
    I:»Biome ID of Meadow»=75
    I:»Biome ID of Meadow M»=203
    I:»Biome ID of Mountainous Archipelago»=40
    I:»Biome ID of Mountains»=66
    I:»Biome ID of Mountains Edge»=67
    I:»Biome ID of Oak Forest»=61
    I:»Biome ID of Oasis»=53
    I:»Biome ID of Pine Forest»=98
    I:»Biome ID of Pine Forest Archipelago»=44
    I:»Biome ID of Plateau»=65
    I:»Biome ID of Polar Desert»=50
    I:»Biome ID of Prairie»=73
    I:»Biome ID of Rainforest»=54
    I:»Biome ID of Rainforest Valley»=55
    I:»Biome ID of Riparian Zone»=135
    I:»Biome ID of Rocky Desert»=47
    I:»Biome ID of Rocky Hills»=82
    I:»Biome ID of Roofed Shrublands»=198
    I:»Biome ID of Sahara»=51
    I:»Biome ID of Sandstone Canyon»=83
    I:»Biome ID of Sandstone Canyon 2″=84
    I:»Biome ID of Sandstone Ranges»=68
    I:»Biome ID of Sandstone Ranges M»=196
    I:»Biome ID of Scree»=69
    I:»Biome ID of Scrub»=48
    I:»Biome ID of Shield»=85
    I:»Biome ID of Shrublands»=70
    I:»Biome ID of Silver Pine Forest»=93
    I:»Biome ID of Silver Pine Hills»=94
    I:»Biome ID of Snowy Desert»=207
    I:»Biome ID of Snowy Plateau»=193
    I:»Biome ID of Snowy Ranges»=104
    I:»Biome ID of Snowy Wastelands»=209
    I:»Biome ID of Steppe»=72
    I:»Biome ID of Stone Canyon»=211
    I:»Biome ID of Stone Canyon 2″=212
    I:»Biome ID of Tropical Archipelago»=43
    I:»Biome ID of Tundra»=79
    I:»Biome ID of Volcano»=64
    I:»Biome ID of Volcano M»=192
    I:»Biome ID of Wastelands»=81
    I:»Biome ID of Woodland Field»=95
    I:»Biome ID of Woodland Hills»=59
    I:»Biome ID of Woodland Lake»=216
    I:»Biome ID of Woodland Lake Edge»=217
    I:»Biome ID of Woodlands»=58
    I:»Biome ID of Xeric Savanna»=71

    Also having some trouble with MOD meteors 1.7.10-2.13 : I can hear them falling and exploding, but they dont affect terrain and just summons some Obsidian Bricks nothing else. Should i link that to this Thread due to the ID concerns ?

    And sorry to bother you all, i know u have your own troubles… im just asking.
    When looking into /.minecraft config files ive noticed that Thaumcraft.cfg is still there, even when i moved the MOD outside /mods
    Should erase it ?

    …..


  • #6

    Aug 7, 2014


    ZeronNTheXeon


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      xeontrinity8400
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    Erm, which questions do you want answered?

    Try this custom config for Enhanced Biomes:

    # Configuration file
    
    general {
    I:"Biome ID of Alpine Mountains"=59
    I:"Biome ID of Alpine Mountains Edge"=60
    I:"Biome ID of Alpine Mountains M"=61
    I:"Biome ID of Alpine Tundra"=62
    I:"Biome ID of Aspen Forest"=63
    I:"Biome ID of Aspen Hills"=64
    I:"Biome ID of Badlands"=65
    I:"Biome ID of Basin"=66
    I:"Biome ID of Blossom Hills"=67
    I:"Biome ID of Blossom Woods"=68
    I:"Biome ID of Boreal Archipelago"=69
    I:"Biome ID of Boreal Forest"=70
    I:"Biome ID of Boreal Plateau"=71
    I:"Biome ID of Boreal Plateau M"=72
    I:"Biome ID of Carr"=73
    I:"Biome ID of Clay Hills"=74
    I:"Biome ID of Clearing"=75
    I:"Biome ID of Cold Boreal Forest"=76
    I:"Biome ID of Cold Cypress Forest"=77
    I:"Biome ID of Cold Fir Forest"=78
    I:"Biome ID of Cold Pine Forest"=79
    I:"Biome ID of Creek Bed"=80
    I:"Biome ID of Cypress Forest"=81
    I:"Biome ID of Desert Archipelago"=82
    I:"Biome ID of Ephemeral Lake"=83
    I:"Biome ID of Ephemeral Lake Edge"=84
    I:"Biome ID of Fens"=85
    I:"Biome ID of Fir Forest"=86
    I:"Biome ID of Flowery Archipelago"=87
    I:"Biome ID of Forested Archipelago"=88
    I:"Biome ID of Forested Mountains"=89
    I:"Biome ID of Forested Valley"=90
    I:"Biome ID of Frozen Archipelago"=91
    I:"Biome ID of Glacier"=92
    I:"Biome ID of Grassy Archipelago"=93
    I:"Biome ID of Ice Sheet"=94
    I:"Biome ID of Kakadu"=95
    I:"Biome ID of Lake"=96
    I:"Biome ID of Low Hills"=97
    I:"Biome ID of Mangrove"=98
    I:"Biome ID of Marsh"=99
    I:"Biome ID of Meadow"=100
    I:"Biome ID of Meadow M"=101
    I:"Biome ID of Mountainous Archipelago"=102
    I:"Biome ID of Mountains"=103
    I:"Biome ID of Mountains Edge"=104
    I:"Biome ID of Oak Forest"=105
    I:"Biome ID of Oasis"=106
    I:"Biome ID of Pine Forest"=107
    I:"Biome ID of Pine Forest Archipelago"=108
    I:"Biome ID of Plateau"=109
    I:"Biome ID of Polar Desert"=110
    I:"Biome ID of Prairie"=111
    I:"Biome ID of Rainforest"=112
    I:"Biome ID of Rainforest Valley"=113
    I:"Biome ID of Riparian Zone"=114
    I:"Biome ID of Rocky Desert"=115
    I:"Biome ID of Rocky Hills"=116
    I:"Biome ID of Roofed Shrublands"=117
    I:"Biome ID of Sahara"=118
    I:"Biome ID of Sandstone Canyon"=119
    I:"Biome ID of Sandstone Canyon 2"=120
    I:"Biome ID of Sandstone Ranges"=121
    I:"Biome ID of Sandstone Ranges M"=122
    I:"Biome ID of Scree"=123
    I:"Biome ID of Scrub"=124
    I:"Biome ID of Shield"=125
    I:"Biome ID of Shrublands"=126
    I:"Biome ID of Silver Pine Forest"=127
    I:"Biome ID of Silver Pine Hills"=128
    I:"Biome ID of Snowy Desert"=129
    I:"Biome ID of Snowy Plateau"=130
    I:"Biome ID of Snowy Ranges"=131
    I:"Biome ID of Snowy Wastelands"=132
    I:"Biome ID of Steppe"=133
    I:"Biome ID of Stone Canyon"=134
    I:"Biome ID of Stone Canyon 2"=135
    I:"Biome ID of Tropical Archipelago"=136
    I:"Biome ID of Tundra"=137
    I:"Biome ID of Volcano"=138
    I:"Biome ID of Volcano M"=139
    I:"Biome ID of Wastelands"=140
    I:"Biome ID of Woodland Field"=141
    I:"Biome ID of Woodland Hills"=142
    I:"Biome ID of Woodland Lake"=143
    I:"Biome ID of Woodland Lake Edge"=144
    I:"Biome ID of Woodlands"=145
    I:"Biome ID of Xeric Savanna"=146

    No guarantees this will work.

    You can get the logs I am talking about by following the link in my signature concerning new threads. Follow the guide there and post the logs here.

    For the meteors mod: You should check the configs to make sure terrain destruction or something like that is enabled. IDs aren’t really a thing now.

    You can remove Thaumcraft and its config if you want. As long as the mod isn’t loading, you are good.

    When posting a new thread: Link Removed
    If your problem has been solved, please consider adding [Solved] to beginning of the title!
    Ever heard of OpenEye? If you want to help me help you, get it now: Link Removed

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@NielsPilgaard

Minecraft Version:

  • 1.12.2
    Forge Version:
  • 1.12.2-14.23.1.2559
    Advanced Rocketry Version:
    -1.12.2-1.2.6-27
    LibVulpes Version:
    -0.2.6-16-universal
    is this the latest curseforge build?
    Yes
    #Please Pastebin crash

Crash Report:

Explain issue in detail:
Biome IDs 111-118 are used by Twilight Forest.

@NielsPilgaard

In addition to this, it appears the Biome ID configs don’t actually change anything.

@zmaster587

Im wondering if the biome ID configs somehow got misplaced in the 1.11 => 1.12 update. Will check on that As for moving the biome IDs, I already moved them not to conflict with BOP, there’s not much more room to keep moving them up.

@zmaster587

After some testing, I’d jammed Advanced rocketry and twilight forest together with default configs and didn’t run into any issues. Space stations use the correct biome, the moons use the correct biome, I don’t see anything odd in twilight forest, and planets use arbitrary biomes What’s leading you to think there’s a conflict?

@NielsPilgaard

I guess the conflict only occurs with multiple biome mods present? I also had BoP, Integrated Dynamics and Wizardry.
The moon was generating as a Dense Twilight Forest, and most planets primarily had Twilight biomes.

But if the config for changing biome IDs now works, I’d call that problem solved :)

@eduzinnz

how to edit erebus biome id? can someone speak?

So I started a world with a bunch of different mods which are Twilight Forest, Biome’s O Plenty, & Extra Biome’s XL (not sure if orespawn or candyland could be causing it because there was already a conflict before I added them in but I’ll include the configs anyway) are the only biome mods that I have. Unfortunately, I can’t tell which mod is causing it. But in game (in chat), it would say

[TwilightForest] Biome ID Conflict Detected. Fix by editing the config file.

The configs of all the mods that could be causing it are:

Biome O Plenty (I changed these ID’s before because there was a conflict which fixed it but the conflict came back)

«biome ids» {
I:»Alps Forest ID»=196
I:»Alps ID»=68
I:»Arctic ID»=69
I:»Bamboo Forest ID»=70
I:»Bayou ID»=71
I:»Bog ID»=72
I:»Boneyard ID»=62
I:»Boreal Forest ID»=73
I:»Brushland ID»=74
I:»Canyon ID»=75
I:»Canyon Ravine ID»=203
I:»Chaparral ID»=76
I:»Cherry Blossom Grove ID»=77
I:»Coniferous Forest ID»=78
I:»Coral Reef ID»=128
I:»Corrupted Sands ID»=63
I:»Crag ID»=79
I:»Dead Forest ID»=80
I:»Dead Swamp ID»=81
I:»Deciduous Forest ID»=82
I:»Dense Forest ID»=56
I:»Dry River ID»=83
I:»Eucalyptus Forest ID»=57
I:»Fen ID»=84
I:»Flower Field ID»=85
I:»Frost Forest ID»=86
I:»Fungi Forest ID»=87
I:»Garden ID»=88
I:»Glacier ID»=197
I:»Grassland ID»=89
I:»Grove ID»=90
I:»Heathland ID»=91
I:»Highland ID»=92
I:»Jade Cliffs ID»=93
I:»Kelp Forest ID»=94
I:»Land of Lakes ID»=83
I:»Land of Lakes Marsh ID»=147
I:»Lavender Fields ID»=95
I:»Lush Desert ID»=96
I:»Lush River ID»=135
I:»Lush Swamp ID»=97
I:»Mangrove ID»=98
I:»Maple Woods ID»=99
I:»Marsh ID»=100
I:»Meadow Forest ID»=101
I:»Meadow ID»=102
I:»Moor ID»=103
I:»Mountain ID»=104
I:»Mystic Grove ID»=105
I:»Oasis ID»=106
I:»Ominous Woods ID»=107
I:»Orchard ID»=108
I:»Origin Valley ID»=109
I:»Outback ID»=110
I:»Phantasmagoric Inferno ID»=64
I:»Polar Chasm ID»=65
I:»Prairie ID»=111
I:»Quagmire ID»=248
I:»Rainforest ID»=112
I:»Redwood Forest ID»=113
I:»Sacred Springs ID»=114
I:»Scrubland ID»=115
I:»Seasonal Forest Clearing ID»=154
I:»Seasonal Forest ID»=116
I:»Shield ID»=117
I:»Shrubland ID»=118
I:»Silkglades ID»=119
I:»Sludgepit ID»=120
I:»Snowy Coniferous Forest ID»=121
I:»Spectral Garden ID»=182
I:»Spruce Woods ID»=122
I:»Steppe ID»=123
I:»Temperate Rainforest ID»=124
I:»Thicket ID»=125
I:»Tropical Rainforest ID»=168
I:»Tropics ID»=169
I:»Tundra ID»=170
I:»Undergarden ID»=67
I:»Visceral Heap ID»=66
I:»Volcano ID»=171
I:»Wasteland ID»=172
I:»Wetland ID»=173
I:»Woodland ID»=174
I:»Xeric Shrubland ID»=137

Extra Biomes XL

biome {
B:alpine.allowvillages=true
B:alpine.enablegeneration=true
I:alpine.id=59
I:alpine.weight=10
B:autumnwoods.allowvillages=true
B:autumnwoods.enablegeneration=true
I:autumnwoods.id=60
I:autumnwoods.weight=10
B:birchforest.allowvillages=true
B:birchforest.enablegeneration=true
I:birchforest.id=61
I:birchforest.weight=10
B:extremejungle.allowvillages=false
B:extremejungle.enablegeneration=true
I:extremejungle.id=126
I:extremejungle.weight=10
B:forestedhills.allowvillages=true
B:forestedhills.enablegeneration=true
I:forestedhills.id=127
I:forestedhills.weight=10
B:forestedisland.allowvillages=true
B:forestedisland.enablegeneration=true
I:forestedisland.id=136
I:forestedisland.weight=10
B:glacier.allowvillages=false
B:glacier.enablegeneration=true
I:glacier.id=138
I:glacier.weight=5
B:greenhills.allowvillages=true
B:greenhills.enablegeneration=true
I:greenhills.id=139
I:greenhills.weight=20
B:greenswamp.allowvillages=true
B:greenswamp.enablegeneration=true
I:greenswamp.id=141
I:greenswamp.weight=20
B:icewasteland.allowvillages=true
B:icewasteland.enablegeneration=true
I:icewasteland.id=142
I:icewasteland.weight=10
B:marsh.enablegeneration=false
I:marsh.id=-1
B:meadow.allowvillages=true
B:meadow.enablegeneration=true
I:meadow.id=143
I:meadow.weight=20
B:minijungle.allowvillages=true
B:minijungle.enablegeneration=true
I:minijungle.id=144
I:minijungle.weight=5
B:mountaindesert.allowvillages=true
B:mountaindesert.enablegeneration=true
I:mountaindesert.id=145
I:mountaindesert.weight=10
B:mountainridge.allowvillages=true
B:mountainridge.enablegeneration=true
I:mountainridge.id=146
I:mountainridge.weight=10
B:mountaintaiga.allowvillages=true
B:mountaintaiga.enablegeneration=true
I:mountaintaiga.id=148
I:mountaintaiga.weight=10
B:pineforest.allowvillages=true
B:pineforest.enablegeneration=true
I:pineforest.id=150
I:pineforest.weight=10
B:rainforest.allowvillages=false
B:rainforest.enablegeneration=true
I:rainforest.id=152
I:rainforest.weight=10
B:redwoodforest.allowvillages=false
B:redwoodforest.enablegeneration=true
I:redwoodforest.id=153
I:redwoodforest.weight=10
B:redwoodlush.allowvillages=false
B:redwoodlush.enablegeneration=true
I:redwoodlush.id=159
I:redwoodlush.weight=10
B:savanna.allowvillages=true
B:savanna.enablegeneration=true
I:savanna.id=175
I:savanna.weight=10
B:shrubland.allowvillages=true
B:shrubland.enablegeneration=true
I:shrubland.id=176
I:shrubland.weight=10
B:snowyforest.allowvillages=true
B:snowyforest.enablegeneration=true
I:snowyforest.id=177
I:snowyforest.weight=10
B:snowyrainforest.allowvillages=false
B:snowyrainforest.enablegeneration=true
I:snowyrainforest.id=178
I:snowyrainforest.weight=10
B:temporaterainforest.allowvillages=false
B:temporaterainforest.enablegeneration=true
I:temporaterainforest.id=179
I:temporaterainforest.weight=10
B:tundra.allowvillages=true
B:tundra.enablegeneration=true
I:tundra.id=180
I:tundra.weight=10
B:vanilla.desert.allowvillages=true
B:vanilla.desert.enablegeneration=true
B:vanilla.extremehills.allowvillages=true
B:vanilla.extremehills.enablegeneration=true
B:vanilla.forest.allowvillages=true
B:vanilla.forest.enablegeneration=true
B:vanilla.jungle.allowvillages=true
B:vanilla.jungle.enablegeneration=true
B:vanilla.ocean.allowvillages=true
B:vanilla.ocean.enablegeneration=true
B:vanilla.plains.allowvillages=true
B:vanilla.plains.enablegeneration=true
B:vanilla.swampland.allowvillages=true
B:vanilla.swampland.enablegeneration=true
B:vanilla.taiga.allowvillages=true
B:vanilla.taiga.enablegeneration=true
B:wasteland.allowvillages=true
B:wasteland.enablegeneration=true
I:wasteland.id=181
I:wasteland.weight=5
B:woodlands.allowvillages=true
B:woodlands.enablegeneration=true
I:woodlands.id=183
I:woodlands.weight=20

Twilight Forest

biome {
I:biome.id.Clearing=49
I:biome.id.DarkForest=55
I:biome.id.DarkForestCenter=53
I:biome.id.DeepMushrooms=52
I:biome.id.EnchantedForest=56
I:biome.id.FireSwamp=57
I:biome.id.Glacier=48
I:biome.id.Highlands=43
I:biome.id.HighlandsCenter=54
I:biome.id.Lake=40
I:biome.id.LightedForest=51
I:biome.id.Mushrooms=44
I:biome.id.OakSavanna=50
I:biome.id.Snowfield=47
I:biome.id.Stream=46
I:biome.id.Swamp=45
I:biome.id.Thornlands=58
I:biome.id.TwilightForest=41
I:biome.id.TwilightForestVariant=42
}

dimension {
# What ID number to assign to the Twilight Forest dimension. Change if you are having conflicts with another mod.
I:dimensionID=7

Orespawn

orespawnids {
I:BaseBiomeID=120
I:BaseBlockID=2700
I:BaseDimensionID=80
I:BaseItemID=9000
}

CandyCraft

biome {
I:CandyCaramelForest=249
I:CandyColdForest=244
I:CandyEnchantedForest=248
I:CandyForest=243
I:CandyFrostPlains=250
I:CandyHellMountains=246
I:CandyMountains=240
I:CandyOceans=247
I:CandyPlains=242
I:CandyRiver=245
I:DungeonBiome=241
}

dimension {
I:Dungeon=24
I:Id=23
}

I’ve somewhat looked at them but I’d probably mess the ID’s up if I tried putting in new ID’s since I’m not really sure how these things work. I appreciate it if anyone tries to help since it’s an old version of Minecraft.

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