Как найти кролика убийцу в майнкрафте


Кролик-убийца — это особый вид кролика, всегда белого цвета и с красными глазами. Он атакует игрока, который подойдет к нему ближе, чем на 4 блока. Такой кролик не появляется в игре при генерации мира, а только вызывается специальной командой.

  • Синонимы: Rabbit ~ ~ ~ {RabbitType:99}
  • ID: rabbit ~ ~ ~ {RabbitType:99}
  • Версии Майнкрафт:1.17 / 1.16.5 / 1.16.4 / 1.16.3 / 1.16.2 / 1.16.1 / 1.16

Кролик-убийца в Майнкрафте

Эффект Атакует игрока
Здоровье
Урон
Опыт

Где найти кролика-убийцу


Здесь указано, где можно найти кролика-убийцу в Майнкрафте, т.е. где можно встретить кролика-убийцу в Minecraft.

Вверх

Что даёт кролик-убийца


Здесь перечислено, что можно получить из кролика-убийцы в Майнкрафте, т.е. дроп из кролика-убийцы в Minecraft.

Вверх

Команда призыва кролика-убийцы


Здесь указана команда, которая позволяет призвать кролика-убийцу в Майнкрафте, то есть как в Minecraft создать кролика-убийцу.

Кролика-убийцу можно призвать с помощью команды в креативном режиме.. Для этого нужно:

  1. открыть чат (клавиша «T» английская)
  2. написать команду /summon minecraft:rabbit ~ ~ ~ {RabbitType:99}
  3. нажать клавишу «ENTER» (ВВОД)

Также можно указать координаты, по которым будет призываться кролик-убийца:

  1. /summon minecraft:rabbit ~ ~ ~ {RabbitType:99}
    текущие координаты вызывающего
  2. /summon minecraft:rabbit 100 ~ 200 {RabbitType:99}
    координата X = 100, Y = текущая Y-координата вызывающего, координата Z = 200
  3. /summon minecraft:rabbit ~10 50 ~-2 {RabbitType:99}
    X = текущая X-координата + 10 блоков, Y = 50, Z = текущая Z-координата — 2 блока

X — координата с запада на восток, Y — высота, Z — координата с юга на север.


Команду можно прописать в командный блок, чтобы она исполнялась при получении сигнала красного камня. Это особенно актуально, если команда призыва кролика-убийцы не помещается в строке чата.

Вверх

Fandom logo for template

Эта вики была объединена с другой вики Фэндома. Данная вики заархивирована, и мы просим участников и читателей перейти на объединённый проект.

Кролик-убийца — враждебный моб, который был добавлен в игру в официальной версии 1.8.

Описание

Имеет такую же модель, как и у обычных кроликов. Имеет белую шкуру и красные злые глаза.

Спаун

Кролик-убийца спаунился также, как и обычные кролики, но шанс спавна составлял 000,1.

. Позже разработчики решили убрать его, но не удалили. На данный момент он не спаунится сам, его можно призвать командой /summon rabbit ~ ~ ~ {RabbitType:99}.

Поведение

Он, как и обычный кролик, бродит по миру, но когда ему встретился игрок, он начнёт подпрыгивать к нему бешеной скоростью и атаковать его. Также он враждебен к волкам.

A rabbit is an uncommon passive mob and is a source of rabbit’s foot, rabbit hide, and raw rabbit.

Spawning

Rabbits spawn above grass, snow blocks, or sand. They generate individually after the generation of the world.

Rabbits of the following colors spawn in the following biomes:

  • Yellow:
    • Desert
  • White, Black & White:
    • Snowy Plains
    • Snowy Taiga
    • Grove
    • Snowy Slopes
    • Frozen Ocean[BE only]
    • Frozen River[BE only]
    • Snowy Beach[BE only]
  • Black, Brown, Brown & White:
    • Flower Forest
    • Taiga
    • Meadow
    • Old Growth Pine Taiga[JE only]
    • Old Growth Spruce Taiga[JE only]
    • Cherry Grove[upcoming: JE 1.20]

Creamy rabbits are the most common rabbit color and are found only in deserts and its variants. White and black and white rabbits are also quite common and spawn in snowy biomes such as snowy taigas, snowy plains, groves and snowy slopes. Default rabbit colors such as brown, black and salt and pepper spawn naturally in flower forests, taigas and meadows, but can also spawn in any other non-snowy biome via spawn eggs, commands, spawners or breeding. In all these places, groups of an adult and one to two babies spawn.

In Bedrock Edition, up to three kits spawn in flower forests and rabbits can also spawn in frozen aquatic biomes: snowy beaches, frozen oceans, and frozen rivers.

In Java Edition, rabbits can also be found in giant tree taigas.

In taigas, wolves and foxes are also found. If left alone, these may quickly kill rabbits, so rabbits are generally more plentiful in the desert, flowery or icy biomes.

The Killer Bunny does not spawn naturally and must instead be spawned using the /summon command, although it is exclusive to Java Edition.

Desert Forest Taiga Frozen Snowy plains Mountain
Biome Desert Flower forest Taiga
Old growth taiga‌[JE only]
Snowy taiga
Frozen river
Legacy frozen ocean‌[BE only]
Snowy beach‌[BE only]
Frozen ocean‌[BE only]
All snowy plains variants Meadow
Grove
Snowy slopes

Drops

When killed, an adult rabbit drops:

  • 0–1 rabbit hide. The maximum is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
  • 0–1 raw rabbit (cooked rabbit if killed while on fire).‌[Bedrock Edition only] The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
  • 1 raw rabbit (cooked rabbit if killed while on fire).‌[Java Edition only] The maximum amount is increased by 1 per level of Looting, for a maximum of 1-4 with Looting III.
  • There is a 10% chance of dropping a rabbit’s foot upon death when killed by the player or a tamed wolf. The chance can be increased by 3% per level of Looting, up to a maximum chance of 19% with Looting III.
  • 1–3 upon player kills.
  • Upon successful breeding, 1–7 is dropped.

Behavior

Rabbits hop around aimlessly instead of walking. They can jump up almost 2 blocks in height. They slowly approach players holding carrots, golden carrots or dandelions within 8 blocks. They don’t follow the players that hold carrot on a stick although pigs do.[1] Rabbits also jump off of cliffs to reach carrots but do not go into lava for them. They randomly flee around if attacked. All non-hostile rabbits avoid players within 8 blocks and avoid most hostile mobs within 4 blocks (except slimes, magma cubes, and ghasts). They also avoid wolves within 10 blocks.

If /gamerule mobGriefing is true, rabbits find and eat mature carrot crops‌[Java Edition only] / carrot crops with growth stage greater than 1‌[Bedrock Edition only]. This reduces the growth stage by one, removing the crop completely when the growth stage reaches 0.

Wild wolves, foxes, and stray cats track down and kill any rabbits.

Breeding

Rabbits can be bred using carrots, golden carrots or dandelions.

Baby rabbits usually inherit the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance for the baby to have the fur type matching the current biome. Baby rabbits grow to adulthood after 20 minutes, although their growth can be slowly accelerated using carrots, golden carrots or dandelions; each use reduces 10% of the remaining time to grow up.

Despite their hostile nature, killer bunnies can breed with other rabbits and with each other, having the unusual chance of creating a baby killer bunny.

A Toast rabbit does not produce a Toast rabbit baby, however.

Only Bedrock Edition and Minecraft Education baby rabbits follow their parents. This is because the behavior of parent following is not intended to occur in Java Edition.[2]

Variations

Six Rabbit Types

The six natural types of rabbits.

Rabbits typically spawn using one of six different skins. Skins include regular brown fur, white fur with red eyes (albino), black mottled fur, black and white spotted fur, gold (cream) fur, and salt and pepper fur. The biome determines the skin used:

  • Rabbits in snowy biomes have 80% white fur and 20% black and white fur.
  • Rabbits in deserts have 100% gold fur.
  • Rabbits in other biomes have 50% brown fur, 40% salt & pepper fur, and 10% black fur.
  • Rabbits with specific skins can be spawned using /summon rabbit ~ ~ ~ {RabbitType: (Number from 0 - 5)}[Java Edition only] or /summon rabbit ~ ~ ~ in_desert (gold)/in_snow (white)[Bedrock Edition only].
  • While it is possible to go above 5, this results in rabbits with skins identical to RabbitType: 0, with the exception of RabbitType: 99, the Killer Bunny.

There are two special variants of rabbits:

The Killer Bunny

Information icon

Killer Bunny

The current killer bunny texture

The killer bunny is an aggressive variant of the rabbit exclusive to Java Edition that is hostile toward players, foxes, and wolves. Its fur is pure white with blood-red eyes that are horizontal, compared to a normal rabbit’s vertical eyes. It can be spawned only by using the /summon rabbit ~ ~ ~ {RabbitType:99} command. It appears with a nameplate over its head reading «The Killer Bunny».

If the killer bunny finds any player within a 16-block radius, it hops toward the player much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it jumps at the player, dealing 8♥♥♥♥ damage on Normal difficulty. If the player strikes at the killer bunny, it runs away for a brief moment, then returns to lunging at the player. Killer bunnies are immune to the Thorns enchantment.

If it cannot find a player, the killer bunny actively seeks out and attacks any foxes or wolves, including tamed wolves. These mobs, in return, attack the killer bunny, leading to a vicious fight.

On peaceful difficulty, the killer bunny does not despawn, despite its hostile nature. It still attacks wolves and tamed wolves, but not the player.

The killer bunny can be bred and leashed and follows players holding carrots, despite its hostile nature.

Toast

Toast Rabbit

The rabbit named «Toast»

Naming a rabbit Toast (using either a name tag or a renamed spawn egg) re-textures it to have the appearance of a black dutch, with a large black and white patch and more black fur around the face than the natural black and white spotted rabbit. Other than its name and skin, Toast behaves exactly like it would if it were unnamed. When Toast rabbits are bred, whether with each other or with regular rabbits, their offspring do not have the Toast pattern; they have a pattern consistent with the parents’ original coloring prior to renaming. If the player renames a killer bunny to Toast, it still attacks players and wolves. Like the killer bunny, Toast does not spawn naturally.

This rabbit is the skin of user xyzen420’s girlfriend’s missing rabbit, which Ryan Holtz implemented as a memorial.[3]

Sounds

Java Edition:
Regular rabbits use the Friendly Creatures sound category for entity-dependent sound events. Killer bunnies use the Hostile Creatures sound category for entity-dependent sound events.

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation
distance
Rabbit squeaks Friendly Creatures(normal)
Hostile Creatures(killer)
Randomly entity.rabbit.ambient subtitles.entity.rabbit.ambient 0.25 0.8-1.2
(Baby: 1.3-1.7)
16
Rabbit attacks Hostile Creatures When the killer bunny attacks something entity.rabbit.attack subtitles.entity.rabbit.attack 1.0 0.8-1.2 16
Rabbit dies Friendly Creatures(normal)
Hostile Creatures(killer)
When a rabbit dies entity.rabbit.death subtitles.entity.rabbit.death 0.5 0.8-1.2
(Baby: 1.3-1.7)
16
Rabbit hurts Friendly Creatures(normal)
Hostile Creatures(killer)
When a rabbit is damaged entity.rabbit.hurt subtitles.entity.rabbit.hurt 0.5 0.8-1.2
(Baby: 1.3-1.7)
16
Rabbit hops Friendly Creatures(normal)
Hostile Creatures(killer)
When a rabbit hops entity.rabbit.jump subtitles.entity.rabbit.jump 0.1 0.64-0.96 16

Bedrock Edition:

Sound Source Description Resource location Volume Pitch
Friendly Creatures Randomly mob.rabbit.idle 0.2 0.8-1.2 (Baby: 1.3-1.7)
Friendly Creatures When a rabbit dies mob.rabbit.death 0.4 0.8-1.2 (Baby: 1.3-1.7)
Friendly Creatures When a rabbit is damaged mob.rabbit.hurt 0.4 0.8-1.2 (Baby: 1.3-1.7)
Friendly Creatures Unused sound event mob.rabbit.hop 0.1 1.0

Data values

ID

Java Edition:

Name Identifier Entity tags (JE) Translation key
Rabbit rabbit powder_snow_walkable_mobs entity.minecraft.rabbit

Bedrock Edition:

Name Identifier Numeric ID Translation key
Rabbit rabbit 18 entity.rabbit.name

Entity data

Rabbits have entity data associated with them that contain various properties.

Java Edition:

  • Entity data
    •  MoreCarrotTicks: Set to 40 when a carrot crop is eaten, decreases by 0–2 every tick until it reaches 0. Has no effect in game.
    •  RabbitType: Determines the skin of the rabbit. Also determines if rabbit should be hostile.

Rabbit Variant

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Rabbit Season Cook and Eat Rabbit Meat 15G Bronze

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-fancy-raw It Spreads
Kill a mob near a Sculk Catalyst Monster Hunter Kill one of these 68 (70‌[upcoming: JE 1.20]) mobs near a sculk catalyst:

  • Axolotl
  • Bee
  • Blaze
  • Camel[upcoming: JE 1.20]
  • Cat
  • Cave Spider
  • Chicken
  • Chicken Jockey
  • Cod
  • Cow
  • Creeper
  • Donkey
  • Dolphin
  • Drowned
  • Elder Guardian
  • Enderman
  • Endermite
  • Evoker
  • Fox
  • Frog
  • Ghast
  • Goat
  • Glow Squid
  • Guardian
  • Hoglin
  • Horse
  • Husk
  • Llama
  • Magma Cube
  • Mooshroom
  • Ocelot
  • Panda
  • Parrot
  • Phantom
  • Pig
  • Piglin
  • Piglin Brute
  • Pillager
  • Polar Bear
  • Pufferfish
  • Rabbit
  • Ravager
  • Salmon
  • Sheep
  • Shulker
  • Silverfish
  • Skeleton
  • Skeleton Horse
  • Skeleton Horseman
  • Slime
  • Sniffer[upcoming: JE 1.20]
  • Stray
  • Spider
  • Spider Jockey
  • Squid
  • Strider
  • Trader Llama
  • Tropical Fish
  • Turtle
  • Vex
  • Vindicator
  • Warden
  • Witch
  • Wither
  • Wither Skeleton
  • Wolf
  • Zoglin
  • Zombie
  • Zombie Villager
  • Zombified Piglin

Mobs that drop no experience are ignored for this advancement.

adventure/kill_mob_near_sculk_catalyst
Advancement-plain-raw The Parrots and the Bats
Breed two animals together Husbandry Breed a pair of any of these 23 (25 ‌[upcoming: JE 1.20]) mobs:

  • Axolotl
  • Bee
  • Camel[upcoming: JE 1.20]
  • Cat
  • Chicken
  • Cow
  • Donkey
  • Fox
  • Frog
  • Goat
  • Hoglin
  • Horse
  • Llama
  • Mooshroom
  • Mule
  • Ocelot
  • Panda
  • Pig
  • Rabbit
  • Sheep
  • Sniffer[upcoming: JE 1.20]
  • Strider
  • Trader Llama
  • Turtle
  • Wolf

A mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.

husbandry/breed_an_animal
Advancement-fancy-raw Two by Two
Breed all the animals! The Parrots and the Bats Breed a pair of each of these 22 (24‌[upcoming: JE 1.20]) mobs:

  • Axolotl
  • Bee
  • Camel[upcoming: JE 1.20]
  • Cat
  • Chicken
  • Cow
  • Donkey
  • Fox
  • Frog
  • Goat
  • Hoglin
  • Horse
  • Llama
  • Mooshroom
  • Mule
  • Ocelot
  • Panda
  • Pig
  • Rabbit
  • Sheep
  • Sniffer[upcoming: JE 1.20]
  • Strider
  • Turtle
  • Wolf

A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.

husbandry/bred_all_animals

Video

Note: this video is outdated as rabbits can no longer be tamed, rabbits are smaller now, and the killer rabbit is now called the killer bunny.

History

Java Edition Classic
May 19, 2009 Bunnies were originally an idea for a mob in Survival Test. They would spawn randomly and jump around. When attacked, they would pop into many pieces and start bleeding.
May 20, 2009 Bunnies were ultimately rejected at the time due to negative feedback.
Java Edition
1.8 May 17, 2014 Screenshots of rabbits were released by Ryan Holtz.
June 5, 2014 Rabbits are revealed as a feature to be added to Minecraft.
June 6, 2014 Twitter user @xyZenTV asks Ryan Holtz to add Toast to the game.
Ryan Holtz accepts the Toast suggestion, and reveals he is planning for rabbits to have multiple skins, similar to horses and cats.
June 30, 2014 Holtz uploaded a «video» showcasing the mob’s path-finding and animation.
Holtz reveals a preview of the rabbit’s drops.
July 1, 2014 Killer Bunny (pre-release) Holtz reveals a hostile variant of rabbits, the «Killer Rabbit of Caerbannog».
July 2, 2014 Holtz tweets a screenshot of all six natural rabbit types, just prior to their introduction.
14w27a Brown Rabbit Revision 1 Albino Rabbit Revision 1 Black Rabbit Revision 1 Gold Rabbit Revision 1 Salt & Pepper Rabbit Revision 1 Black & White Rabbit Actual Revision 1 Toast Rabbit Revision 1 Killer Bunny Actual Revision 1 Added rabbits.
Baby Brown Rabbit Revision 1 Baby Albino Rabbit Revision 1 Baby Black Rabbit Revision 1 Baby Gold Rabbit Revision 1 Baby Salt & Pepper Rabbit Revision 1 Baby Black & White Rabbit Actual Revision 1 Baby Toast Rabbit Revision 1 Baby Killer Bunny Actual Revision 1 Added baby rabbits.
14w28a The spawn rate of killer rabbits has been reduced from 1/1000 to 1/2500.
14w29a Killer rabbits no longer spawn in peaceful difficulty.
14w31a Rabbits now have sounds.
Killer Bunny Revision 2 Rabbits now have a revised model that includes a tail.
Rabbits can now take fall damage.
14w34a Rabbits can no longer be tamed and do not flee from players.
Killer Bunny Revision 3 Baby Killer Bunny Revision 3 The texture of hostile rabbits has been changed.
«Killer Rabbit» has been been renamed to ‘The Killer Bunny’.
Killer bunnies now ignore creative mode players.
Killer bunnies no longer spawn without the use of commands. According to a later comment by Jeb, the Killer Bunny was removed from normal gameplay because «it’s a tired joke and it’s been referenced in so many games,» another reason being «they’re basically a random death event.»[4]
Black & White Rabbit Revision 1 Baby Black & White Rabbit Revision 1 Black and white mottled fur rabbit’s eye color has been changed from pink to black.
pre1 Killer Bunny Revision 4 Baby Killer Bunny Revision 4 The textures of the killer bunny has been changed, the blood has been removed
1.8.1 pre1 Rabbits now follow players holding dandelions or golden carrots.
1.9 15w46a Rabbits are now smaller.
The drop chance of rabbit’s foot from rabbits has been increased from 2.5% to a 10% chance.
Rabbits no longer spawn in all «usual» passive mob biomes. The groups are smaller and rare (weight 4 out of 44–52 rather than 10 out of 50–58).
The speed of rabbits has been increased when they’re panicking.
Rabbits now avoid all players within 8 blocks and most hostile mobs within 4 blocks.
The rabbit’s avoidance range for wolves has been reduced from 16 blocks.
Rabbits no longer prefer begging for food to mating.
The health of rabbits has been reduced from 10♥♥♥♥♥ to 3♥♥.
The speed of rabbits has been generally increased.
The skins of rabbits now depend on their spawning biome. There is now a 5% chance a bred baby matches the biome rather than the parents.
The crop eating of rabbits is now less destructive (used to completely destroy the crop block regardless of growth), but MoreCarrotTicks is now reduced and ignored.
15w47b Added killer rabbit attack sounds.
1.11 16w32a The entity ID of rabbits has been changed from Rabbit to rabbit.
1.14 18w43a Added illager beasts, which flee from rabbits.
Brown Rabbit Albino Rabbit Black Rabbit Gold Rabbit Salt & Pepper Rabbit Black & White Rabbit Toast Rabbit Killer Bunny The textures of rabbits have been changed.
Baby Brown Rabbit Baby Albino Rabbit Baby Black Rabbit Baby Gold Rabbit Baby Salt & Pepper Rabbit Baby Black & White Rabbit Baby Toast Rabbit Baby Killer Bunny The textures of baby rabbits have been changed.
18w44a Illager beasts no longer flee from rabbits.[5]
1.18 Experimental Snapshot 1 Rabbits now spawn in the newly added meadow, grove and snowy slopes biomes.
experimental snapshot 2 Rabbits now spawn more frequently in meadows.
21w37a Rabbits can now spawn on snow blocks.
1.19.3 22w42a Rabbits now have a 100% chance to drop raw rabbit when killed.[6]
1.20
(Experimental)
23w07a Rabbits now spawn in cherry groves.
Pocket Edition Alpha
v0.13.0 build 1 Brown Rabbit Revision 1 White Rabbit Black Rabbit Revision 1 Gold Rabbit Revision 1 Salt & Pepper Rabbit Revision 1 Black & White Rabbit Revision 1 Added rabbits. They have all the changes that were later ported to Java Edition 1.9.
Baby Brown Rabbit Revision 1 Baby White Rabbit Baby Black Rabbit Revision 1 Baby Gold Rabbit Revision 1 Baby Salt & Pepper Rabbit Revision 1 Baby Black & White Rabbit Revision 1 Added baby rabbits.
The spawn rate of rabbits has weight 20, while usual passive mobs have a weight of 100.
v0.15.0 build 1 Toast Rabbit Revision 1 Baby Toast Rabbit Revision 1 Rabbits named as «Toast» now use the Toast texture.
Bedrock Edition
1.8.0 beta 1.8.0.8 Added stray cats, which try to attack and kill rabbits.
1.10.0 beta 1.10.0.3 Brown Rabbit Black Rabbit Gold Rabbit Salt & Pepper Rabbit Black & White Rabbit Toast Rabbit The textures of rabbits have been changed.
The texture of the white rabbit has been changed to the albino rabbit texture, which has changed the texture from White Rabbit to Albino Rabbit.
Baby Brown Rabbit Baby Albino Rabbit Baby Black Rabbit Baby Gold Rabbit Baby Salt & Pepper Rabbit Baby Black & White Rabbit Baby Toast Rabbit The textures of baby rabbits have been changed.
1.13.0 beta 1.13.0.1 Added foxes, which attack rabbits.
Caves & Cliffs (experimental) beta 1.16.220.50 Rabbits now spawn in mountain groves.
Legacy Console Edition
TU31 CU19 1.22 Patch 3 1.0.1 Brown Rabbit Revision 1 Albino Rabbit Revision 1 Black Rabbit Revision 1 Gold Rabbit Revision 1 Salt & Pepper Rabbit Revision 1 Black & White Rabbit Revision 1 Toast Rabbit Revision 1 Added rabbits.
Baby Brown Rabbit Revision 1 Baby Albino Rabbit Revision 1 Baby Black Rabbit Revision 1 Baby Gold Rabbit Revision 1 Baby Salt & Pepper Rabbit Revision 1 Baby Black & White Rabbit Revision 1 Added baby rabbits.
New Nintendo 3DS Edition
0.1.0 Brown Rabbit Revision 1 White Rabbit Black Rabbit Revision 1 Gold Rabbit Revision 1 Salt & Pepper Rabbit Revision 1 Black & White Rabbit Revision 1 Toast Rabbit Revision 1 Added rabbits.
Baby Brown Rabbit Revision 1 Baby White Rabbit Baby Black Rabbit Revision 1 Baby Gold Rabbit Revision 1 Baby Salt & Pepper Rabbit Revision 1 Baby Black & White Rabbit Revision 1 Baby Toast Rabbit Revision 1 Added baby rabbits.

Issues

Issues relating to «Rabbit» are maintained on the bug tracker. Report issues there.

Trivia

  • The Killer Bunny is a reference to the Killer Rabbit of Caerbannog from the British comedy film Monty Python and the Holy Grail, which it was formerly named.
  • The Killer Bunny was suggested by Twitter user @88bully.[7]
  • The death sound for the rabbit is called bunnymurder.ogg.

Gallery

  • Brown Rabbit.png

  • Albino Rabbit.png

  • Black Rabbit.png

  • Black & White Rabbit.png

  • Gold Rabbit.png

  • Salt & Pepper Rabbit.png

  • Killer Bunny.png

  • Toast Rabbit JE2 BE2.png

  • Baby Brown Rabbit.png

  • Baby Albino Rabbit.png

  • Baby Black Rabbit.png

  • Baby Black & White Rabbit.png

  • Baby Gold Rabbit.png

  • Baby Salt & Pepper Rabbit.png

  • Baby Killer Bunny.png

  • Baby Toast Rabbit.png

Animations

  • A brown rabbit running.

    A brown rabbit running.

Screenshots

  • The first image of a rabbit tweeted by Ryan Holtz.

    The first image of a rabbit tweeted by Ryan Holtz.

  • The second image of a rabbit tweeted by Ryan Holtz.

    The second image of a rabbit tweeted by Ryan Holtz.

  • The third image of a rabbit tweeted by Ryan Holtz.

    The third image of a rabbit tweeted by Ryan Holtz.

  • The fourth image of a rabbit tweeted by Ryan Holtz.

    The fourth image of a rabbit tweeted by Ryan Holtz.

  • The fifth image of a rabbit tweeted by Ryan Holtz.

    The fifth image of a rabbit tweeted by Ryan Holtz.

  • Baby rabbits.

    Baby rabbits.

  • First image of Toast.

    First image of Toast.

  • Second image of Toast.

    Second image of Toast.

  • Third image of Toast.

    Third image of Toast.

  • Fourth image of Toast.

    Fourth image of Toast.

  • The first image of the Killer Bunny.

    The first image of the Killer Bunny.

  • The second image of the Killer Bunny.

    The second image of the Killer Bunny.

  • A pen of rabbits.

    A pen of rabbits.

  • The second Killer Bunny texture, similar to a normal white rabbit.

    The second Killer Bunny texture, similar to a normal white rabbit.

  • All of the available rabbit skins.

    All of the available rabbit skins.

  • The Killer Rabbit of Caerbannog as a baby.

    The Killer Rabbit of Caerbannog as a baby.

  • The third Killer Bunny texture, with blood on its mouth and paws.

    The third Killer Bunny texture, with blood on its mouth and paws.

  • The White Rabbit texture in Bedrock Edition 1.9.

    The White Rabbit texture in Bedrock Edition 1.9.

  • Killer bunny.

    Killer bunny.

  • A rabbit eating a carrot.

    A rabbit eating a carrot.

In other media

  • Lego Minecraft Rabbit.

  • Rabbit art.

    Rabbit art.

References

  1. MC-207993
  2. MC-158608 — resolved as «Works As Intended».
  3. «@xyZenTV The skin only appears when you name the rabbit Toast using a name tag, it isn’t in the random pool:» – @TheMogMiner (Ryan Holtz) on Twitter, July 1, 2014
  4. https://minecraft.net/article/who-framed-killer-rabbit
  5. «FYI, I asked Josh to remove this feature again. Although funny, being scared of rabbits doesn’t fit with the Beast’s lore.» – @jeb_ (Jens Bergensten) on Twitter, October 30, 2018
  6. MC-96449 — resolved as «Fixed».
  7. «@88bully @xyZenTV You, I like you. I like the way you think. However, no promises. Promises are made to be broken.» – @TheMogMiner (Ryan Holtz) on Twitter, June 6, 2014

Как найти кролика убийцу в майнкрафт — Советы и Инструкции

Как найти кролика убийцу в майнкрафт

Ниже представлена инструкция по поиску кролика-убийцы в Minecraft:

1. Изучите область: перед тем, как начать поиски кролика-убийцы, нужно изучить область, в которой он обитает. Обратите внимание на тип биома, так как кролик-убийца может появляться только в некоторых биомах, таких как лес, холмистые просторы и бирюзовые равнины. Исследуйте биом и найдите укрытия, где мог бы находиться кролик.

2. Используйте колодец: поскольку кролик-убийца может спрятаться в траве или зарослях, можно использовать колодец для их прорыва. Просто выкопайте яму в земле, используя лопату, и спускайтесь вниз, чтобы исследовать скрытые уголки.

3. Используйте оружие: если кролик-убийца атакует вас, то имейте в виду, что он очень быстрый и маневренный. Используйте лук и стрелы или меч, чтобы атаковать его. Избегайте нападения, пока не узнаете, как он движется.

4. Используйте ловушки: один из самых простых способов поймать кролика-убийцу — это поставить ловушку. Например, можно использовать ведра с водой, чтобы ловить его при попытке атаки. Сделайте ловушку, используя блоки и спрятавши кролика внутри.

5. Используйте рыбу: если вы не имеете оружия, чтобы атаковать кролика-убийцу, попробуйте использовать рыбу. Ваш действующий субъект безобиден для кролика-убийцы, но может заставить его пойти к вам в руки.

Надеюсь, эта инструкция будет полезной для поисков кролика-убийцы в Minecraft. Не забудьте следовать мерам предосторожности при общении с ними!

Как найти кролика убийцу в майнкрафт

Кролик-убийца в Майнкрафте

Эффект Атакует игрока
Здоровье
Урон
Опыт

Кролик-убийца — это особый вид кролика, всегда белого цвета и с красными глазами. Он атакует игрока, который подойдет к нему ближе, чем на 4 блока. Такой кролик не появляется в игре при генерации мира, а только вызывается специальной командой.

  • Синонимы: Entity.minecraft.killer bunny
  • Версии Майнкрафт: 11 / 10.5.1 / 1.22 / 1.21 / 1.20 / 1.19.1 / 1.19
  • COMMAND: rabbit ~ ~ ~ {RabbitType:99}

Дата публикации: 11.01.2020
Дата обновления: 16.10.2022

Дроп из кролика-убийцы


Есть несколько предметов, с помощью которых выпадают из кролика-убийцы в Майнкрафт. Ниже вы можете найти подробное описание данных предметов, которые можно получить, убив кролика-убийцу в игре Minecraft.

Скриншоты кролика-убийцы


На сайте есть несколько скриншотов, на которых есть кролик-убийца в Майнкрафт. Ниже вы можете найти данные скриншоты, чтобы посмотреть на кролика-убийцу в игре Minecraft.

Как сделать кролика-убийцу в Майнкрафт | Screenshot 1

Как сделать кролика-убийцу в Майнкрафт | Screenshot 2

Команда призыва кролика-убийцы


Есть команда, которая позволяет призвать кролика-убийцу в Майнкрафт. Ниже вы можете посмотреть подробное описание данной команды, чтобы научиться создавать кролика-убийцу в игре Minecraft.

Кролика-убийцу можно призвать с помощью команды в креативном режиме. Для этого нужно:

  1. открыть чат (клавиша «T» английская)
  2. написать команду /summon rabbit ~ ~ ~ {RabbitType:99}
  3. нажать клавишу «ENTER» (ВВОД)

Также можно указать координаты, по которым будет призываться кролик-убийца:

/summon rabbit ~ ~ ~ {RabbitType:99}

текущие координаты вызывающего

/summon rabbit 100 ~ 200 {RabbitType:99}

координата X = 100, Y = текущая Y-координата вызывающего, координата Z = 200

/summon rabbit ~10 50 ~-2 {RabbitType:99}

X = текущая X-координата + 10 блоков, Y = 50, Z = текущая Z-координата — 2 блока

X — координата с запада на восток, Y — высота, Z — координата с юга на север.


Команду можно прописать в командный блок, чтобы она исполнялась при получении сигнала красного камня. Это особенно актуально, если команда призыва кролика-убийцы не помещается в строке чата.

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